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Puzzle Kingdoms is a puzzle video game developed by Infinite Interactive for PC, Nintendo DS and Wii. The PC version is available to download online through services such as IGN's Direct2Drive and Steam.Like Infinite Interactive's previous game Puzzle Quest: Challenge of the Warlords, Puzzle. Successfully complete the Goddess Puzzle in the Auroran Mine by performing a Level 3 magic attack on the eight flit switches after shooting eight other switches throughout the mine. The chest will then appear in the statue's hands.
Last year the gaming industry was pretty unanimous on one pivotal point: Puzzle Quest was the new deal-e-o. After a somewhat silent release by D3, this otherwise-snubbed puzzler all of a sudden started catching momentum, first with a few random critics and gamers across the net, and then across the entire industry. This DS/PSP debut title went from sleeper hit to legit puzzle powerhouse seemingly overnight, and as everyone would expect, there are dozens of other puzzle/adventure games following in the wake now.The man behind Puzzle Quest, Steve Fawkner, is now often imitated, but never truly duplicated, so when it came to keeping the new puzzle adventure genre moving, he decided to take it in a slightly different direction, and the result is, releasing next year on DS, Wii, and PC.It+looks+like+Puzzle+Quest,+but+feels+pretty+unique+in+its+puzzling.
With, players ditch the classic Bejewled puzzle style, and instead are treated to a new puzzle system build specifically for the game, but seemingly inspired by the Bejewled style, as well as the classic board game Labyrinth. This time around, it's all about building your kingdom from the ground up, rather than just one singular hero.
You'll hire soldiers, send them into combat, recruit multiple heroes and manage their inventory, traverse the world map and conquer areas one by one, collect runes and additional items for your team, and control the entirety of the lands before all is said and done. If Puzzle Quest had a baby with something like Advance Wars or Risk, and then raised it in a life of classic RPGs, you'd have Puzzle Kingdom. During our first look at the game, we had a chance to check out how the new puzzle system works, and see a few different battles in action.
On Wii specifically, the game is controlled with IR, and when looking purely at the puzzle itself, control and execution is pretty simple to grasp. You've got a standard game board just like in Puzzle Quest, this time with extra tiles lining the outside edges of the in-play tiles.
On each turn, simply grab one of the outside tiles, and slide it into play, pushing all other tiles in its line in the process. Match four or more colors at once (in a straight line, block of four, or Z shape; basically anything allowed in Tetris) and you'll remove the blocks and build up attack power. Rather than going directly to your leader though, different colors and combinations are added to your army instead, and attacks can be saved up for simultaneous multi-front attacks, allowing you to obliterate the enemy with a mix of ground forces, distance attacks, mages, heroes, or even airborne gryphon or dragons.It's+not+one-on-one+anymore. As with Puzzle Quest, the main hook is simple, and it's all about customization and progression throughout the game. Since our time was limited with the product we didn' t have a chance to personally go through it and buff our kingom up, but we did get to see a later-level battle first hand, consisting of waves of mages and creatures each casting huge spells one after another.
While some battles take mere minutes to complete (a quick fight against early level fodder will result in a easy win), these later-level matches were hard-hitting and far more complicated. Dragons used burn attacks to singe in-play blocks, changing their colors from blue, green, and yellow over to red, and then mages and other opposing units used those reds to conjure up huge fire spells and powerful combo attacks. It's still early on, but already Puzzle Kingdoms looks to be on par - if not far deeper - in options and strategy when compared to Puzzle Quest.
For a few notes on the WIi version specifically, Puzzle Kingdoms currently uses IR for on-screen pointing, but the team is also tweaking this design and trying a few other control methods, such as a locked cursor that only follows along the outskirts of the game board, and possible nunchuk involvement for analog control of the board as well (currently the game is Wii-mote only). It's already running on 16:9 and 480p, includes two player local play for vs.
Mode - no online multiplayer this time around though, unfortunately - and we suggested that they try to include a Wii-mote save abilty, allowing people to bring their created kingdoms over to another player's house via the Wii-mote save space, allowing for more player vs. Player options. Updates on that will have to wait though, as there's still plenty of dev time before the expected early 2009 release across all platforms.
![Kingdoms Kingdoms](http://www.gameguides.cc/Article/UploadFiles/201512/2015122112551904.jpg)
We'll have more on Puzzle Kingdoms as development continues. Until then, check out some new media of the game in action by clicking the gallery below.
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